Upcycle Application
Sep. 3rd, 2020 08:30 pmName: Maggie
Age: 18+
Contact info:
roseburst, Maggie#0451 or journal PM
Character: Ren Amamiya
Canon: Persona 5 Royal
Canon Point: Mid-January because I want to be COOL (I checked my castmates' apps to match. Look.)
Character age: 17
Why do you think they can settle in a horror setting if they’re under 18?: Ren's canon involves a lot of truly terrible adults doing truly terrible things - occasionally to Ren or his friends - and he always gets to dive into these adults' hearts to see exactly what the truth is. There are also a lot of monsters. And he almost dies a lot. A horror setting will seem about par for the course for him, when it comes down to it.
Canon Abilities/Powers:
Age: 18+
Contact info:
Character: Ren Amamiya
Canon: Persona 5 Royal
Canon Point: Mid-January because I want to be COOL (I checked my castmates' apps to match. Look.)
Character age: 17
Why do you think they can settle in a horror setting if they’re under 18?: Ren's canon involves a lot of truly terrible adults doing truly terrible things - occasionally to Ren or his friends - and he always gets to dive into these adults' hearts to see exactly what the truth is. There are also a lot of monsters. And he almost dies a lot. A horror setting will seem about par for the course for him, when it comes down to it.
Canon Abilities/Powers:
Gently lifts from my Erku power section:
STUDENT BY DAY: Ren's social stats are maxed at his canon point, which means he has the highest Knowledge/Kindness/Proficiency/Guts/Charm possible, which really just means he's intelligent, fearless, good with his hands, charismatic, and very empathetic. He's also apparently a very good dancer, for whatever that's worth.
PHANTOM THIEF: While he usually dresses up in his Joker persona clothes to do Phantom Thief things, the skills carry over. Ren is extremely acrobatic and capable of jumping around/over/through things as well as scaling pretty much whatever. He's also proficient with guns and daggers.
CONFIDANT SKILLS: One of the main systems of Persona 5 Royal is the Confidant system. It involves "ranking up" social links with other characters, for a maximum of 10 ranks. These ranks give various benefits, but one of the main ones is teaching the protagonist new skills, some of which would have no effect outside of canon but some of which would be useful elsewhere, such as:FOOL: The Fool confidant teaches Ren to use WILD TALK, which allows him to negotiate with enemies he holds up with a gun (as in "STOP! THIS IS A HOLD UP!), where he can try to convince enemies to lend him their strength, give him a money bribe to let them go, or give him an item. The Fool also allows him to use THIRD EYE, which allows him to see things that can't usually be seen with the naked eye - not like, x-ray vision or ghosts, but it sort of highlights things useful for thieves: entry and exit points, places to climb, and expensive treasure to steal.PERSONA USER: Like all party members, Ren can utilize Persona (think summon spirits that allow their users to use 8 unique skills or spells) in battle. They're basically his world's answer to magic. Unlike other party members, Ren has the WILD CARD ability, which allows him to use different personas, rather than just the one initial one. He is able to hold within himself 12 PERSONAS (i.e. 12 combos of 8 spells/skills) maximum, and can only change them out once per "turn" in battle. To clarify, this means he can't use the spells of any persona except the one he has equipped at that moment, and has to cycle through them to access other spells, but can only do so sparingly. Usually he can utilize an in-game location known as the Velvet Room to create and summon even more persona, but for purposes of the application he'd just be locked to his last internal set of spells. I wrote out four of the twelve Persona he can hold in his heart at one time. These are:
MAGICIAN: The Magician confidant teaches Ren how to make ACE TOOLS, which is basically a lot of infiltration/battle tools: Lockpick/Eternal Lockpick (opens chests), Calming Aroma & Convertizer (lowers enemie's detection rate), Goho-M (leave dungeon), Smokescreen (avoids enemy detection for 30 seconds), Hypno Mist (puts surrounding enemies to sleep), Reverse Ammo (restores gun ammo), Treasure trap (increases chance to encounter treasure demon), Vanish Ball (flee from battle), Spotlight & Limelight (draws enemy attention), and various bombs which cause elemental damages. The Magician also allows him to use PICKPOCKET, which lets him steal items when he preforms melee/physical attacks sometimes.
EMPRESS: The Empress confidant teaches Ren to use SHADOW CALCULUS, which allows him to see the skills of enemies as well as their potential item drops, while SHADOW FACTORIZATION allows him to see what sort of damage will work, will be repelled, or will be absorbed when looking at a target in battle.
HIEROPHANT: The Hierophant confidant teaches Ren COFFEE MASTERY, which allows him to make coffee that greatly restores magical energy to one person and/or just tastes good, as well as CURRY MASTERY, which allows him to make curry which does the same but for multiple allies.
CHARIOT: The Chariot confidant teaches Ren STEALTH DASH, which allows him to sprint without being easily noticed by enemies and INSTA-KILL, which occasionally allows him to instantly kill enemies he dashes into.
JUSTICE: The Justice confidant teaches Ren SLEUTHING MASTERY, which has a chance to reveal all of a single enemie's strengths/weaknesses elementally at the start of a battle.
TOWER: The Tower confidant teaches Ren all his gun skills, which include: DOWN SHOT, a special ability that allows him to knock an enemy down to their knees which is upgraded by CHEAP SHOT allowing him to use it more frequently; BULLET HAIL, which allows his party to occasionally enter a gun-based assault on enemies at the start of an ambush and is upgraded by ELECTRIC SLUG for more damage; WARNING SHOT, which just fires a shot to scare enemies during negotiations to make things easier; STAINED COATING, which increases the chance of inflicting status ailments with bullets; and finally ODA SPECIAL which allows Ren's gun attacks to ignore resistances and hit the enemy even if they're strong against guns.
SUN: The Sun confidant teaches Ren various skills that all effect the options for Wild Talk/hold-ups. These are: DIPLOMACY, which allows him to ask for more money and items during negotiation; FUNDRAISING, which allows him to ask for large amounts of money; MANIPULATION, which raises the chances of being given a rare item; MIND CONTROL, which occasionally allows him to automatically win at the negotiation without negotiating; and CHARISMATIC SPEECH, which allows him to even negotiate with enemies of a higher level/power than himself.
COUNCILLOR: The Councillor confidant teaches Ren to use DETOX DX, which sometimes allows Ren to immediately recover from a status ailment (think sleep, rage, etc, usual JRPG things); MINDFULNESS, which sometimes restores Ren's magical power when it's low; and QUICK FLOW, which sometimes ups his physical and magical attacks at the start of a battle.
FAITH: The Faith confidant teaches Ren to use TUMBLING, which allows him to avoid being surrounded by enemies, and CHAINES HOOK, which allows him to attack enemies from a distance with his grappling hook in order to ambush them.SATANAEL (FOOL): Absorbs Curse, blocks Bless, resists Phys, Gun, Fire, Ice, Elec, Wind, Psy, Nuclear.What is their greatest negative emotion towards an object, situation, or person in their past?: Ren's greatest negative emotion would be directed at Masayoshi Shido, who framed him for a crime he didn't commit which caused his parents to kick him out to a family friend in a different city entirely. In terms of a personality trait, it would be overconfidence/impulsiveness.BLAZING HELL Severe Fire damage to all foesISHTAR (LOVERS): Blocks Electric, weak to Wind.
ICE AGE Severe Ice damage to all foes
WILD THUNDER Severe Electric damage to all foes
VACUUM WAVE Severe Wind damage to all foes
PSYCHO BLAST Severe Psy damage to all foes
COSMIC FLARE Severe Nuclear damage to all foes
MAKOUGAON Heavy Bless damage to all foes
MAEIGAON Heavy Curse damage to all foesPASSIVE: MOTHER BLESSING Reduces cost of recovery skillsYOSHITSUNE (STRENGTH): Reflects Elec, Bless; blocks Physical; resists Fire.
MEDIARAHAN Fully restores HP to all allies
HOLY BENEVOLENCE Revive all allies with all HP recovered
SAMARECARM Revives an ally from KO with full health (won't work on DEAD)
DRAIN WIND Absorb Wind Attacks
AMRITA SHOWER Cure all ailments of party except for special status
MAZIODYNE Heavy Electric damage to all foes. Chance of inflicting shock
SPELL MASTER Reduces the SP cost of skills by half
SALVATION Fully restores HP of party and cure all non-special ailmentsPASSIVE: UNDYING FURY Raises damage of Phys skills by 30%IZANAGI-NO-OKAMI (WORLD): Resists Phys, Gun, Fire, Ice, Elec, Wind, Psy, Nuclear; nullifies Bless & Curse
HASSOU TOBI Light Physical damage to all foes 8x
CHARGE Multiply next Physical or Gun attack damage by 2.5
ARMS MASTER Half HP cost for physical skills
DRAIN PSY Absorb Psy attacks
DRAIN NUKE Absorb Nuclear attacks
REPEL CURSE Repel Curse attacks
DRAIN WIND Absorb Wind attacks
DRAIN ICE Absorb Ice attacksCOUNTRY MAKER increases Attack/Defense based on Inmate registry completion
MYRIAD TRUTHS Deals colossal almighty damage to all enemies
ALMIGHTY BOOST Increases almighty attack power by 25%
ALMIGHTY AMP Strengthen Almighty attacks by 50%
MAGIC ABILITY Strengthen all magical attacks by 25%
VICTORY CRY Fully restores self’s HP and SP after battle
INSTA-HEAL Recover from an ailment in 1 turn
FIRM STANCE Half all incoming damage by sacrificing evasion completely
DRAIN PHYS Absorb Physical attacks
How strongly do they feel about the negative subject matter, on the scale of one to ten?: Honestly? It started out in game nearer to a solid seven, but it dropped slowly; he's maybe around a three or four at the time of his canon point. Ren has made a ton of progress working through his past, and taking down the guy who caused the negative emotion sure does help. Ren's also just in general very chill, so holding huge grudges or being super mad or angry or negative about things usually isn't in the cards for him that often. Still, it's very true this did and does color his actions to a degree; he's wary of adults on the whole, although he's perfectly capable of making friends with adults who Don't Suck (a lot of adults in Persona 5 suck, it's the entire game). Personality-trait wise, his overconfidence/impulsive nature is at a solid eight on the danger scale though. Whoops.
What is their greatest virtue?: He's incredibly kind. Literally his kindness is what allows him to befriend so many people and to befriend them to such great degrees (I typically play him as having maxed his platonic friendship scales), and it even allows him to forgive people for their trespasses against his specific person sometimes. He doesn't even seem to hold someone trying to murder him against them that much? For some reason? Ren????
How aware are they of their virtue, on a scale from one to ten?: Probably around a six. Ren doesn't think of himself as particularly kind or anything; he just sees it as being Normal to his friends, even if he doesn't always get the same regard in return.
Items: Grappling hook, Nataraja R gun, Paradise Lost R dagger. The clothes he is wearing hopefully just sort of come with the package, haha.
Samples: TDM, Erku text thread.
Special notes Nothing I can think of!